Upland Sports Arena Rules of Play

Click Here for Adult 4v4 Rules 

Click Here for Adult 7v7 Rules

 

4v4

 1. General

Unless otherwise specified herein, rules default to the California State Soccer Federation, United States Indoor Soccer Federation, and/or FIFA Laws of the Game.

- All players must have a current annual individual registration fee and a current signed participation waiver, photo, and placed on the roster prior to the first game. If a team is caught using an illegal or unregistered player, the game may end and that team will forfeit that game. Rosters will be frozen week 4, and no players will be allowed to add or drop a team after that.

- Game ball will be provided by The Arena unless the team prefers to bring their own.

 

2. Number of Players

- All divisions need a mimimum of three (3) players to start a game.

- Co-Ed divisions need to have a minimum of two (2) males and one (1) female player on the field at all times.

- Borrowing players is NOT allowed unless the opposite team has agreed.

 

3. Team & Player Equipment

- Shin guards are mandatory for all age groups and must be completely covered with socks. Not wearing them will result in a 2 minute penalty.

- Dangerous jewelry and hard casts are not permitted.

- All teams must wear the same colored uniform. If there is a color clash, we will provide pinnies for the home team to change into.

- A player may not wear anything that is dangerous to another player and it is up to the referee's discretion whether they consider it safe,

- Eye glasses are permitted.

- Round bottom cleats, indoor flats, and turf shoes are the only shoes allowed on our fields. A 2 minute penalty will be given if a player does not have proper shoes.

- A player must wear: jersey/t-shirt, shorts, socks, shin guards, and proper footwear.

- Goalkeepers must distinguish themselves from other players and the referee.

 

4. Sportsmanship & Red Card Suspension

- Only two (2) rostered coaches are permitted behind the player bench. NO ONE other than participating rostered players and coaches are permitted behind the bench during games. Suspended players/coaches are not permitted on the bench. The game can be stopped/forfeited it the team has unauthorized players, coaches or spectators on the bench during the game. 

- Players or coaches using profanity towards The Arena officials, timekeepers, employees or management will be suspended from the facility. 

- Players or coaches who receive a red card before, during, or after a game are automatically suspended for the next game, and may be suspended for additional games pending a referee report. An investigation will follow regarding the incident(s), so please do not address this matter at the front desk after the game, as no explanation can be given until a complete referee report has been tendered with The Arena management. 

- Any player or coach red carded must leave the bench before the restart of play. 

- Any team playing suspended players will forfeit the game and such player will be suspended for the remainder of the season.

- Fighting or instigating a fight will not be tolerated. Games may be determined due to both teams fighting and an investigation, and an investigation will follow after the referee report has been tendered. 

- Sportsmanlike behavior is required at all times ON and OFF the field. The Arena reserves the right to dismiss any disruptive people from the facility. 

- Coaches/managers are responsible for their players/spectators of the team. 

- If a player, coach, manager, or parent recevies a red card, he or she has five (5) minutes to leave the facility. The management of The Arena determines if the person receving the red card need to leave the premises. Any person refusing to leave the field of play and/or property will cause their team to forfeit that game.

- Should any of your players and/or coaches participate as a field player and/or leave your players box to participate or break up an atercation, the game will be immediately terminated resulting in an immediate forfeit.

 

5. League Standings Tiebreakers

- Teams receive three (3) points for a win, zero (0) points for a loss, and one (1) point for a tie. 

- If there is a tie in points at the end of the regular season, final standings are determined by the following tiebreakers:

1. Points

2. Goal differential (Goals scored minus goals allowed)

3. Total wins

4. Most goals scored in all league games

5. Head to head

6. Coin toss if necessary

- If the game is tied at the end of regulation during a playoff game, teams will go to a penalty shoot out. Five (5) penalties will be assigned to each team. if it is still tied after that, teams will each take a "sudden death" penalty kick. 

- In Co-Ed divisions, at least one female is required to take the penalty kick. 

 

 6. Substitutions

- Substitutions may occur on an unlimited basis at any time during the game provided the player entering the field and the player leaving the field do not simultaneously participate while they are on the field of play.

- Player's leaving the field must be at the player's bench and out of play before any change is made. Being at the player's bench is defined as within an arm's length of the door.

- If, in the course of making a substitution, either the player entering or leaving the game deliberately plays the ball or makes any physical contact with an opposing player while the retiring player is actually on the field, then a minor penalty for "too many players" will be given. 

 

7. Late Teams

- The time clock will begin at the designated game time and one (1) goal will be awarded to the opposing team. For every five (5) minutes thereafter, that team is late or has less than the minimum players to begin a game, one additional goal will be awarded up until fifteen (15) minutes has elapsed from the time clock. In the case of the latter, the game would then become a forfeit and a friendly game may be played. 

- The final score in the event of a forfeit will be 3-0. 

- No team will be allowed to play unless the referee fees are paid and the receipt is given to the referee.

 

8. Time Clock

- All games are played with a continuous running time clock. 

- Only referees, timekeepers, and The Arena emplyoees are permitted to operate the time clock.

- Only a referee can request another party to start or stop the time clock.

- Unauthorized stoppage of the time clock by coaches or players will result in a time penalty for that team.

- The clock may be stopped by the referee for an injury or lost ball.

- At the referee's discretion, in a one (1) goal differential or tied game, the clock may be stopped at the last two (2) minutes if they feel that the team is purposely wasting time.

- The clock can stop anytime during the game at the referee's discretion.

 

9. Out of Bounds

- Perimeter (netting): The ball is put back into play from the one yard hash mark around the perimeter of the field that is closest to where the ball went out of bounds.

- Ceiling: The ball is put back into play from the half line.

- Goal Kick: When the goalkeeper gains possession of the ball with their hands inside the goalkeeping arc, they may restart the play by playing the ball directly with their hand. Once the goalkeeper gives up hand control by placing the ball on the ground or distributing the ball in the air, the ball is in play. 

 

10. Fouls & Free Kicks

 - All free kicks are direct kicks with no exception. A minor foul that occurs in the penalty area will result in a direct free kick taken from the top of the penalty box. Opposing teams must yield 9 feet (3 yards). Teams have five (5) seconds to get the ball in play from the time the referee prompts for the kick.

- Sliding and tackling on a player or an area is not allowed, and could result in a two (2) minute penalty on their player. Also, if a players knee touches the field, it would be considered a foul and a free kick will be given to the other team. 

- Offsides does not apply indoors. 

- The ball may not be kicked or thrown from behind the half line towards the attacking goal without touching a player, the wall, the floor or the referee before scoring a goal.

- Kickoff is by the home team in the first half, and the visiting team in the second half. All kickoffs are a direct free kick. 

Advantage Rule: The referee allows play to continue, notwithstanding the commission of an offense, when the team against which it has been committed will benefit from an existing offensive advantage.

Flagrant fouls: A free kick is awarded for the following fouls committed by a defender in his or her defensive half of the field:

(a) a foul within the penalty arch or goal for which he receives a time penalty

(b) a foul from behind against an attacking player that has control of the ball and one or no defensive players between himself and the goal

(c) any foul where he or she is the last player on the team between the attacking player with the ball and the goal 

 

11. Blue, Yellow & Red Cards

Blue card

(a) deliberate handballs

(b) goalkeeper endangerment

(c) boarding

(d) any foul by the goalkeeper during a shootout

Yellow card

(a) second blue card

(b) unsportsman behavior by any non-player

(c) provoking altercation: making physical contact with an opponent (i.e. pushing or poking), short of fighting, or using the ball in doing so

Red Card

(a) third-time penalty

(b) elbowing - intentionally elbowing an opponent above the shoulder

(c) slide tackling - a tackle from the side or from behind directly into one or both legs ofan opponent, seriously endangering them

(d) fighting

(e) leaving team bench or penalty area to engage in a confrontation with the opposition or a game official

(f) extreme unsportsmanlike behavior such as

- spitting at an opponent or any other person

- persistent use of extremely abusive language or behavior toward a game official

- bodily contact with a game official

- kicking the glass wall and slamming the door coming on/off the bench

Time Penalties:

(a) Blue Card - 2 minute time penalty

(b) Second Blue Card (equivalent to a yellow card) - 2 minute time penalty & warning of a possible ejection

(c) Yellow Card - 4 minute penalty to the player, 2 minute penalty to the team

(d) Third Blue Card (equivalent to a red card) - 2 minute team penalty and player ejection

(e) Red Card - 5 minute team penalty and player ejection

When the goalkeeper is issued a time penalty, another player from the team currently on the field may serve the time penalty. For each time penalty being served by a player, his or her team plays with one fewer field player until its expiration, provided that team may not have fewer than the minimum required, regardless of the number serving time penalties. Should a player receive a time panelty while two or more teammates are already in the penalty area, his or her team contines to play with the minimum, while he or she joins their teammates in the area.

Time penalties can expire under the following circumstances:

(a) power play goal - if a team is scored upon having fewer players on the field due to one or more players serving time penalties, a player from the team is released from the penalty area into the field of play, unless otherwise prohibited, and the player's penalty or penalties are wiped out. If the team has two players in the penalty area, only the player whose time penalty was recorded first is affected. 

(b) multiple penalties - if two teams are serving time penalties when another teammate is penalized, his time penalty does not begin to countdown until at least one of the teammates' time penalties has expired. His or her time penalty will begin next.

(c) simultaneous penalties/ejections - when two simultaneous blue cards carrying the same time penalties are assessed to opposing players, a full two minute penalties are served regardless of any team scoring. When two simultaneous red cards carrying the same time penalties are assessed to opposing players, their time penalties are not served. 

(d) end of game - all time penalties carry over between periods and expire at the end of the game.

Delayed Penalty:

If an offense is committed against the team in possession of the ball, the referee at his/her option may call a delayed penalty. A delayed penalty will be signaled by the referee holding the appropriate color card with arm extended over his/her head. Upon the team whom the delayed penalty has been called against gaining possession of the ball, the referee will blow play dead, and assess the full penalty time. If a goal is scored while a delayed penalty is in full effect, the non-coincidental penalty with the least time remaining is terminated. If no player is currently serving a penalty, the goal scored will cause a minor delayed penalty to be terminated, and no time will be served. That penalty will be included in any cumulative penalties assessed against a player. If a player is assessed, a delayed penalty that would result in a red card, the full five minutes will have to be served. A goal scored will not cause the red card penalty to be terminated. If one or more players are already penalized, the penalty with the least time remaining will terminate, and the player whom the delayed penalty has been called will serve the full amount of penalty time.

 

12. Penalty Kicks

- The ball is placed on the white mark right outside the penalty box.

- The goal keeper has both feet on or behind the goal line until the ball is in play

- The player taking the penalty kick may not touch the ball again until after it touches another player (double touch)

- Anyone may take the penalty kick except those currently serving a penalty

- All other players on the field need to be behind the half line. No player can cross the line until the ball is put in play.

 

13. Method of Scoring

- A goal is scored when the whole ball passes completely over the goal line providing no infraction has been committed by the attacking team. Also, in order for the goal to count, the ball needs to be across a half line (attacking half) before the shot is taken.

- Deflections are part of the game and if the ball deflects off any player and goes into the goal, it will count as a goal.

- If a player takes a shot and the ball hits the wall and goes backwards into the kicking ball net, the goal will not count. At that time, the ball will go back to the half line and will belong to the other team.

- One (1) goal will be awarded for each goal scored.

 

14. Corner Kicks

- When the defending team kicks the ball out of play over the end line, the attacking team will get a corner kick.

- The corner kicks should be taken at the point where the end line and side line meet.

- A goal can be scored directly from a corner kick.

- Defenders must stand five (5) yards away from the ball on corner kicks.

 

15. Goal Keeper Restrictions

- The goalkeeper must play the ball within five (5) seconds of receiving it in his/her hands.

- Goalkeeper cannot punt the ball over the half line (see half line pass rule.)

- Pass backs to goalkeepers is the same as outdoors:

(a) you cannot bring the ball into the goal area from outside the goal area and pick it up

(b) once the keeper has had control of the ball in their hands and released it to play, they cannot handle the ball again until it has been touched by an opponent

(c) the goalkeeper may not play the ball with their hands if a palyer deliberately kicks or dribbles the ball back to his/her own keeper. 

(d) deflections are permitted, provided it was unintentional. 

(e) at any time, the goal keeper is not allowed to slide outside of the goal area.

 

7v7

 

1. General

Unless otherwise specified herein, rules default to the California State Soccer Federation, United States Indoor Soccer Federation, and/or FIFA Laws of the Game.

- All players must have a current annual individual registration fee and a current signed participation waiver, photo, and placed on the roster prior to the first game. If a team is caught using an illegal or unregistered player, the game may end and that team will forfeit that game. Rosters will be frozen week 4, and no players will be allowed to add or drop a team after that.

- All players on the roster need to play a minimum of three (3) games in regular season to be eligible to play in playoffs.

- Players are allowed to play on multiple teams across all divisions (must be on the roster.) During playoffs, players can play on only ONE team per division, win or lose. NO EXCEPTIONS.

- Game ball will be provided by The Arena unless the team prefers to bring their own.

- Game length: 2 - 22 minutes & 30 second halves.

 

2. Number of Players

- All divisions need a minimum of four (4) players on the field to start a game.

- Co-Ed divisions need to have a minimum of (3) female players on the field at all times.

- Borrowing players is NOT allowed unless the opposite team has agreed.

 

3. Team & Player Equipment

- Shin guards are mandatory for all age groups and must be completely covered with socks. Not wearing them will result in a two (2) minute penalty.

- Dangerous jewelry and hard casts are not permitted.

- All teams must wear the same colored uniform. If there is a color clash, we will provide pinnies for the home team to change into.

- A player may not wear anything that is dangerous to another player and it is up to the referee's discretion whether they consider it safe,

- Eye glasses are permitted.

- Round bottom cleats, indoor flats, and turf shoes are the only shoes allowed on our fields. A two (2) minute penalty will be given if a player does not have proper shoes.

- A player must wear: jersey/t-shirt, shorts, socks, shin guards, and proper footwear.

- Goalkeepers must distinguish themselves from other players and the referee.

 

4. Sportsmanship & Red Card Suspension

- Only two (2) rostered coaches are permitted behind the player bench. NO ONE other than participating rostered players and coaches are permitted behind the bench during games. Suspended players/coaches are not permitted on the bench. The game can be stopped/forfeited it the team has unauthorized players, coaches or spectators on the bench during the game. 

- Players or coaches using profanity towards The Arena officials, timekeepers, employees or management will be suspended from the facility. 

- Players or coaches who receive a red card before, during, or after a game are automatically suspended for the next game, and may be suspended for additional games pending a referee report. An investigation will follow regarding the incident(s), so please do not address this matter at the front desk after the game, as no explanation can be given until a complete referee report has been tendered with The Arena management. 

- Any player or coach red carded must leave the bench before the restart of play. 

- Any team playing suspended players will forfeit the game and such player will be suspended for the remainder of the season.

- Fighting or instigating a fight will not be tolerated. Games may be determined due to both teams fighting and an investigation, and an investigation will follow after the referee report has been tendered. 

- Sportsmanlike behavior is required at all times ON and OFF the field. The Arena reserves the right to dismiss any disruptive people from the facility. 

- Coaches/managers are responsible for their players/spectators of the team. 

- If a player, coach, manager, or parent recevies a red card, he or she has five (5) minutes to leave the facility. The management of The Arena determines if the person receving the red card need to leave the premises. Any person refusing to leave the field of play and/or property will cause their team to forfeit that game.

- The Arena has a Slaughter Rule for all adult and youth leagues. If a team is behind by eight (8) goals, they may add one extra player until the goal differential has been reduced below eight (8).

- Should any of your players and/or coaches participate as a field player and/or leave your players box to participate or break up an atercation, the game will be immediately terminated resulting in an immediate forfeit.

 


5. League Standings Tiebreakers

- Teams receive three (3) points for a win, zero (0) points for a loss, and one (1) point for a tie. 

- If there is a tie in points at the end of the regular season, final standings are determined by the following tiebreakers:

1. Points

2. Goal differential (Goals scored minus goals allowed)

3. Total wins

4. Most goals scored in all league games

5. Head to head

6. Coin toss if necessary

- If the game is tied at the end of regulation during a playoff game, teams will go to a penalty shoot out. Five (5) penalties will be assigned to each team. if it is still tied after that, teams will each take a "sudden death" penalty kick. 

- In Co-Ed divisions, at least two female is required to take the penalty kick. 

 

 6. Substitutions

- Substitutions may occur on an unlimited basis at any time during the game provided the player entering the field and the player leaving the field do not simultaneously participate while they are on the field of play.

- Player's leaving the field must be at the player's bench and out of play before any change is made. Being at the player's bench is defined as within an arm's length of the door.

- If, in the course of making a substitution, either the player entering or leaving the game deliberately plays the ball or makes any physical contact with an opposing player while the retiring player is actually on the field, then a minor penalty for "too many players" will be given. 

 

7. Late Teams

- The time clock will begin at the designated game time and one (1) goal will be awarded to the opposing team. For every five (5) minutes thereafter, that team is late or has less than the minimum players to begin a game, one additional goal will be awarded up until fifteen (15) minutes has elapsed from the time clock. In the case of the latter, the game would then become a forfeit and a friendly game may be played. 

- The final score in the event of a forfeit will be 3-0. 

- No team will be allowed to play unless the referee fees are paid and the receipt is given to the referee.

 

8. Time Clock

- All games are played with a continuous running time clock. 

- Only referees, timekeepers, and The Arena emplyoees are permitted to operate the time clock.

- Only a referee can request another party to start or stop the time clock.

- Unauthorized stoppage of the time clock by coaches or players will result in a time penalty for that team.

- The clock may be stopped by the referee for an injury or lost ball.

- At the referee's discretion, in a one (1) goal differential or tied game, the clock may be stopped at the last two (2) minutes if they feel that the team is purposely wasting time.

- The clock can stop anytime during the game at the referee's discretion.

 

9. Out of Bounds

- Perimeter (netting): The ball is put back into play from the one yard hash mark around the perimeter of the field that is closest to where the ball went out of bounds.

- Ceiling: The ball is put back into play from the center of the closest yellow line from where the ball was last kicked.

- Goal Kick: When the goalkeeper gains possession of the ball with their hands inside the goalkeeping arc, they may restart the play by playing the ball directly with their hand. Once the goalkeeper gives up hand control by placing the ball on the ground or distributing the ball in the air, the ball is in play. 

 

10. Fouls & Free Kicks

 - All free kicks are direct kicks with no exception. A minor foul that occurs in the penalty area will result in a direct free kick taken from the top of the penalty box. Opposing teams must yield 15 feet (5 yards). Teams have five (5) seconds to get the ball in play from the time the referee prompts for the kick.

- Sliding and tackling on a player or an area is not allowed, and could result in a two (2) minute penalty on their player. Also, if a players knee touches the field, it would be considered a foul and a free kick will be given to the other team. 

- Offsides does not apply indoors. 

- You may take a direct kick from the kick off mark.

- Kickoff is by the home team in the first half, and the visiting team in the second half. All kickoffs are a direct free kick. 

Advantage Rule: The referee allows play to continue, notwithstanding the commission of an offense, when the team against which it has been committed will benefit from an existing offensive advantage.

Flagrant fouls: A free kick is awarded for the following fouls committed by a defender in his or her defensive half of the field:

(a) a foul within the penalty arch or goal for which he receives a time penalty

(b) a foul from behind against an attacking player that has control of the ball and one or no defensive players between himself and the goal

(c) any foul where he or she is the last player on the team between the attacking player with the ball and the goal 

 *THREE LINE PASS*

The ball cannot be kicked or thrown, in the air,  over all three lines towards the attacking goal without touching a player, the wall, the floor or the referee before scoring a goal. Restart - Direct Free Kick in the center of the first yellow line traveled.)

 

11. Blue, Yellow & Red Cards

Blue card

(a) deliberate handballs

(b) goalkeeper endangerment

(c) boarding

(d) any foul by the goalkeeper during a shootout

Yellow card

(a) second blue card

(b) Unsportsman behavior by any non-player

(c) Provoking altercation: making physical contact with an opponent (i.e. pushing or poking), short of fighting, or using the ball in doing so

Red Card

(a) third-time penalty

(b) elbowing - intentionally elbowing an opponent above the shoulder

(c) slide tackling - a tackle from the side or from behind directly into one or both legs ofan opponent, seriously endangering them

(d) fighting

(e) leaving team bench or penalty area to engage in a confrontation with the opposition or a game official

(f) extreme unsportsmanlike behavior such as

- spitting at an opponent or any other person

- persistent use of extremely abusive language or behavior toward a game official

- bodily contact with a game official

- kicking the glass wall and slamming the door coming on/off the bench

- bringing alcohol on to the bench and/or drinking alcohol on the bench

Time Penalties:

(a) Blue Card - 2 minute time penalty

(b) Second Blue Card (equivalent to a yellow card) - 2 minute time penalty & warning of a possible ejection

(c) Yellow Card - 4 minute penalty to the player, 2 minute penalty to the team

(d) Third Blue Card (equivalent to a red card) - 2 minute team penalty and player ejection

(e) Red Card - 5 minute team penalty and player ejection

When the goalkeeper is issued a time penalty, another player from the team currently on the field may serve the time penalty. For each time penalty being served by a player, his or her team plays with one fewer field player until its expiration, provided that team may not have fewer than the minimum required, regardless of the number serving time penalties. Should a player receive a time panelty while two or more teammates are already in the penalty area, his or her team contines to play with the minimum, while he or she joins their teammates in the area.

Time penalties can expire under the following circumstances:

(a) power play goal - if a team is scored upon having fewer players on the field due to one or more players serving time penalties, a player from the team is released from the penalty area into the field of play, unless otherwise prohibited, and the player's penalty or penalties are wiped out. If the team has two players in the penalty area, only the player whose time penalty was recorded first is affected. 

(b) multiple penalties - if two teams are serving time penalties when another teammate is penalized, his time penalty does not begin to countdown until at least one of the teammates' time penalties has expired. His or her time penalty will begin next.

(c) simultaneous penalties/ejections - when two simultaneous blue cards carrying the same time penalties are assessed to opposing players, a full two minute penalties are served regardless of any team scoring. When two simultaneous red cards carrying the same time penalties are assessed to opposing players, their time penalties are not served. 

(d) end of game - all time penalties carry over between periods and expire at the end of the game.

Delayed Penalty:

If an offense is committed against the team in possession of the ball, the referee at his/her option may call a delayed penalty. A delayed penalty will be signaled by the referee holding the appropriate color card with arm extended over his/her head. Upon the team whom the delayed penalty has been called against gaining possession of the ball, the referee will blow play dead, and assess the full penalty time. If a goal is scored while a delayed penalty is in full effect, the non-coincidental penalty with the least time remaining is terminated. If no player is currently serving a penalty, the goal scored will cause a minor delayed penalty to be terminated, and no time will be served. That penalty will be included in any cumulative penalties assessed against a player. If a player is assessed, a delayed penalty that would result in a red card, the full five minutes will have to be served. A goal scored will not cause the red card penalty to be terminated. If one or more players are already penalized, the penalty with the least time remaining will terminate, and the player whom the delayed penalty has been called will serve the full amount of penalty time.

Red Card Fees- Red Card Fees have been collected since February 1st of 2015. The Upland Sports Arena collects Red Card Fees in hopes to limit the amount of Red Cards issued. Red Card Fees are accumulated by SEASON, not by the year. 

  • 1st Red Card $25 (must be paid before allowed to play)
  • 2nd Red Card $50 (must be paid before allowed to play)
  • 3rd Red Card $100 (must be paid before allowed to play) 

 

12. Penalty Kicks


- The ball is placed on the white mark right outside the penalty box.

- The goal keeper has both feet on or behind the goal line until the ball is in play

- The player taking the penalty kick may not touch the ball again until after it touches another player (double touch)

- Anyone may take the penalty kick except those currently serving a penalty

- All other players on the field need to be behind the 1st yellow line. No player can cross the line until the ball is put in play.

 

13. Method of Scoring

- A goal is scored when the whole ball passes completely over the goal line providing no infraction has been committed by the attacking team. Also, in order for the goal to count, the ball needs to be across a half line (attacking half) before the shot is taken.

- Deflections are part of the game and if the ball deflects off any player and goes into the goal, it will count as a goal.

- If a player takes a shot and the ball hits the wall and goes backwards into the kicking ball net, the goal will not count. At that time, the ball will go back to the half line and will belong to the other team.

- One (1) goal will be awarded for each goal scored.

- In Co-Ed games, two (2) points will be awards for a goal made by a female. 

- If a female takes a shot and it deflects off of any player of the opposite team, it will still count as two (2) points. 

- If an own goal is scored by a female player, the goal will count as two (2) points.

 

14. Corner Kicks

- When the defending team kicks the ball out of play over the end line, the attacking team will get a corner kick.

- The corner kicks should be taken at the point where the end line and side line meet.

- A goal can be scored directly from a corner kick.

- Defenders must stand five (5) yards away from the ball on corner kicks.

 

15. Goal Keeper Restrictions

- The goalkeeper must play the ball within five (5) seconds of receiving it in his/her hands.

- Punting and dropkicks are only allowed in the women's leagues.

- Goalkeeper cannot punt the ball over the third line (see half line pass rule.)

- Pass backs to goalkeepers is the same as outdoors:

(a) you cannot bring the ball into the goal area from outside the goal area and pick it up

(b) once the keeper has had control of the ball in their hands and released it to play, they cannot handle the ball again until it has been touched by an opponent

(c) the goalkeeper may not play the ball with their hands if a palyer deliberately kicks or dribbles the ball back to his/her own keeper. 

(d) deflections are permitted, provided it was unintentional. 

(e) at any time, the goal keeper is not allowed to slide outside of the goal area.

 

16. Final Thought

Soccer is a game of skill, technique, physical endurance, competition, sportsmanship, fun and fair play, but nevertheless it is a contact sport. If, for any reason, you feel you may get hurt on the field, then it is advisable that you do not participate.