4v4 Youth Game Rules

 1. General

Unless otherwise specified herein, rules default to the California State Soccer Federation, United States Indoor Soccer Federation, and/or FIFA Laws of the Game. 

2. Number of Players

- All divisions need a minimum of three (3) players to start a game.

- Co-Ed divisions need to have a minimum of two (2) males and one (1) female player on the field at all times.

- Borrowing players is NOT allowed unless the opposite team has agreed to forfeit. 

- Only two (2) coaches are permitted in the dugouts.

3. Team & Player Equipment

- Shin guards are mandatory for all age groups and must be completely covered with socks.

- Dangerous jewelry and hard casts are not permitted.

- All teams must wear the same colored uniform. If there is a color clash, we will provide pinnies for the home team to change into.

- A player may not wear anything that is dangerous to another player and it is up to the referee's discretion whether they consider it safe,

- Eyeglasses are permitted.

- Round bottom cleats, indoor flats, and turf shoes are the only shoes allowed on our fields.

- A player must wear: jersey/t-shirt, shorts, socks, shin guards, and proper footwear.

- Goalkeepers must distinguish themselves from other players and the referee.

4. Sportsmanship & Red Card Suspension

- Players or coaches using profanity towards The Arena officials, timekeepers, employees or management will be suspended from the facility. 

- Fighting or instigating a fight will not be tolerated. Games may be determined due to both teams fighting and an investigation, and an investigation will follow after the referee report has been tendered. 

- Sportsmanlike behavior is required at all times ON and OFF the field. The Arena reserves the right to dismiss any disruptive people from the facility. 

- Coaches/managers are responsible for their players/spectators of the team. 

- If a player, coach, manager, or parent receives a red card, he or she has five (5) minutes to leave the facility. The management of The Arena determines if the person receiving the red card need to leave the premises. Any person refusing to leave the field of play and/or property will cause their team to forfeit that game.

5. League Standings Tiebreakers

- Teams receive three (3) points for a win, zero (0) points for a loss, and one (1) point for a tie. 

- If there is a tie in points at the end of the regular season, final standings are determined by the following tiebreakers:


1. Points

2. Goal differential (Goals scored minus goals allowed)

3. Total wins

4. Most goals scored in all league games

5. Head to head

6. Coin toss if necessary

- If the game is tied at the end of regulation during a playoff game, teams will go to a penalty shoot out. Five (5) penalties will be assigned to each team. If it is still tied after that, teams will each take a "sudden death" penalty kick. 

- ****In Co-Ed divisions, at least one female is required to take the penalty kick. 


1. (1st vs 4th) and (2nd vs 3rd)

2.  Winners advance to championship

3. 1st and 2nd place receive medals. All other teams receive a certificate.

 6. Substitutions

- Substitutions may occur on an unlimited basis at any time during the game provided the player entering the field and the player leaving the field do not simultaneously participate while they are on the field of play.

-All players must have EQUAL playing time.

- Player's leaving the field must be at the player's bench and out of play before any change is made. Being at the player's bench is defined as within an arm's length of the door.

- If, in the course of making a substitution, either the player entering or leaving the game deliberately plays the ball or makes any physical contact with an opposing player while the retiring player is actually on the field, then a minor penalty for "too many players" will be given. 

7. Late Teams

- If at the start of the game a team has less than 3 players, that team is allotted 5 minutes of waiting time upon agreement with the opposing team. 

8. Time Clock

- All games are played with a continuous running time clock.

-The ref is the only person that is allowed to start/stop the clock and change the score. 

- The clock may be stopped by the referee for an injury or lost ball.

- The clock can stop anytime during the game at the referee's discretion.

9. Out of Bounds

- Perimeter (netting): The ball is put back into play from the one yard hash mark around the perimeter of the field that is closest to where the ball went out of bounds.

- Ceiling: The ball is put back into play from the half line.

- Goal Kick: When the goalkeeper gains possession of the ball with their hands inside the goalkeeping arc, they may restart the play by playing the ball directly with their hand. Once the goalkeeper gives up hand control by placing the ball on the ground or distributing the ball in the air, the ball is in play. NO DROP KICKS.


10. Fouls & Free Kicks

 - All free kicks are direct kicks with no exception. A minor foul that occurs in the penalty area will result in a direct free kick taken from the top of the penalty box. Opposing teams must yield 9 feet (3 yards). Teams have five (5) seconds to get the ball in play from the time the referee prompts for the kick.

- Sliding and tackling on a player or an area is not allowed, and could result in a two (2) minute penalty on their player. Also, if a player’s knee touches the field, it would be considered a foul and a free kick will be given to the other team. 

- Offsides does not apply indoors. 

- The ball may not be kicked or thrown from behind the half line towards the attacking goal without touching a player, the wall, the floor or the referee before scoring a goal.

- Kickoff is by the home team in the first half and the visiting team in the second half. All kickoffs are a direct free kick. 

Advantage Rule: The referee allows play to continue, notwithstanding the commission of an offense, when the team against which it has been committed will benefit from an existing offensive advantage.

Flagrant fouls: A free kick is awarded for the following fouls committed by a defender in his or her defensive half of the field:

(a)  a foul within the penalty arch or goal for which he receives a time penalty

-If a team is ahead by 8 goals or more, the opposing team is allowed to add on an extra player (5 v 4).

·      Once the losing team scores and is now behind by less than 8, they must immediately take the extra player off (4 v 4).

- If a team only has 4 players and no subs they are permitted a water break in 10 minute intervals

12. Penalty Kicks

- The ball is placed on the white mark right outside the penalty box.

- The goal keeper has both feet on or behind the goal line until the ball is in play

- The player taking the penalty kick may not touch the ball again until after it touches another player (double touch)

- Anyone may take the penalty kick except those currently serving a penalty

- All other players on the field need to be behind the half line. No player can cross the line until the ball is put in play.

13. Method of Scoring

- A goal is scored when the whole ball passes completely over the goal line providing the attacking team has committed no infraction. Also, in order for the goal to count, the ball needs to be across a half line (attacking half) before the shot is taken.

- Deflections are part of the game and if the ball deflects off any player and goes into the goal, it will count as a goal.

- If a player takes a shot and the ball hits the wall and goes backwards into the kicking ball net, the goal will not count. At that time, the ball will go back to the half line and will belong to the other team.

- One (1) goal will be awarded for each goal scored.

14. Corner Kicks


- When the defending team kicks the ball out of play over the end line, the attacking team will get a corner kick.

- The corner kicks should be taken at the point where the end line and sideline meet.

- A goal can be scored directly from a corner kick.

- Defenders must stand five (5) yards away from the ball on corner kicks.

15. Goal Keeper Restrictions

- The goalkeeper must play the ball within five (5) seconds of receiving it in his/her hands.

- Goalkeeper cannot punt the ball

- Pass backs to goalkeepers is the same as outdoors:

(a) You cannot bring the ball into the goal area from outside the goal area and pick it up

(b) Once the keeper has had control of the ball in their hands and released it to play, they cannot handle the ball again until an opponent has touched it.

(c) The goalkeeper may not play the ball with their hands if a player deliberately kicks or dribbles the ball back to his/her own keeper. 

(d) Deflections are permitted, provided it was unintentional. 

(e) At any time, the goalkeeper is not allowed to slide outside of the goal area.